Cappy follows and we start off in Bonneton (the Cap Kingdom), where sentient hats bemoan the loss of one of their own to serve as Peach’s tiara. The famous foe is intent on marrying Peach and Mario can’t stop him, getting swept off Bowser’s ship to the land below. Super Mario Odyssey starts off with an impressive cinematic in which Mario is anything but the cocky hero - Bowser is besting him. In any case, let’s go back to the beginning. In giving Mario dozens of creatures, enemies and even inanimate objects to capture, Nintendo gifts us with more toys than we’ve ever had in a Mario world and makes them all fun, in what’s an impressive display of development and design bravura. The little - and charmingly courageous - hat brings the key feature of the game: capturing. Without Cappy the rotund hero is rather vulnerable, as he explores lands where no power-ups can help him. Make no mistake, Odyssey owes its heritage and roots to Super Mario 64, a link that Cappy wears like a badge of honour.Ĭappy, of course, is not only Mario’s sidekick but is actually the star. Yet that blend hasn’t been repeated, with the only thing that’s ‘hybrid’ about Super Mario Odyssey being the hardware on which it belongs. On Wii U we then had Super Mario 3D World, in a sense a hybrid - it incorporated some of the ideas and ‘feel’ of 2D Mario but had some dizzying creativity it was also a rarely successful multiplayer Mario platforming experience.
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